September 20, 20265 min read

How to Use Perspective Device Frames

Use perspective rotation deliberately while keeping the app UI readable at store size.

Tutorial3D FramesDesign

How to Use Perspective Device Frames

Perspective adds depth and movement, but it also foreshortens the app screen. Use it when the composition benefits from depth and the important UI remains readable.

Flat Rotation and 3D Rotation Are Different

Device Rotation turns the entire frame within the canvas plane. In perspective mode, 3D Rotate Y turns the left and right sides toward or away from the viewer, while 3D Rotate X tilts the top and bottom. Start with modest values and inspect the far edge at full export size.

Preview and Export

The editor preview uses CSS perspective for responsive interaction. Export rebuilds the scene with a 2D-canvas projection renderer at the selected target dimensions. Both paths consume the same device geometry, position, angles, radii, color, and shadow settings.

Avoid Border and Crop Problems

Strong angles widen the projected bounds and can make thin details harder to read. After changing rotation, review device size and position, check rounded corners and edge highlights, and ensure the frame remains inside the intended canvas unless deliberate bleed is part of the design.

Keep the Scene Consistent

A screenshot set can mix flat and perspective devices deliberately, but avoid random angle changes. Keep the device model and color system consistent, and use perspective where it supports the sequence rather than as decoration on every screen.

Review a Perspective Export

Switch one device to perspective mode, adjust the X and Y rotation, and compare the full-resolution export with the editor preview.

Try Perspective Frames

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